Granted, it is a game design class, but could the same thing be applied to other education settings? Followed a link in the above article to this, conaining the following quote
"The elements of the class are couched in terms they understand, terms that are associated with fun rather than education," [Sheldon] told iTnews. "There will always be a portion of the class who will not be motivated to learn no matter what an instructor may try. Those that are not as involved, one or two out of a class of forty, are pretty much drifting through life anyway thanks to factors the classroom can't really address."
I buy that!
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